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In 2011 I quit my job at, clinging to what was left of my ability to make things -- which, at the time, wasn't a hell of a lot. Since then, I've spent the majority of my personal time working on this as a design problem. Not just fixing what was broken, but redesigning the architecture to prevent it from happening again.

As makers, burnout is something we all face. It might be big, it might small. Mine was pretty big. This is the story I'm going to tell you.