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Software is a craft. Like any craft, the software we build can be either quickly created to solve an immediate problem, or well crafted for longevity. Typically in software, we look at how extensible and maintainable a system may be in order to judge its quality. In this session, we'll take a practical example, and develop it from a quick one-liner into a re-usable component. Along the way, we'll discuss the choices we make as developers, and how they affect both how we develop and the results we produce -- choices ranging from testing to considering scalability, to re-use with alternate configuration. The goal is to inspire developers to craft beautiful software.